

New UI textures! Dialogs now look much more SC2-y. Catalyst UI! Making buffs fun…and random! Increase your score to be able to generate new “catalysts”, which then grant you boosts when enabled. Make and break alliances with other players. Sonar Installation Intel Gathering Station

The UEF Light Stinger now doesn’t get its rocket until it reaches veterancy level 5 I don’t want to trash the unit, I just need to find a good place for it to fit with the new balance Permanently removed the MA12, Ehuhua, and Uziel. For this reason I’m only going to mention very important balance changes, as opposed to all the tidbits A general balance pass that touched almost every unit in the game (the only ones that weren’t affected were the ones I forgot). Fixed many new cybran units having the jump ability The Classic Loyalist will now fire its large cannon Removed energy requirement for snakebite laser Fixed Hauthuum being in “test mode” (having messed up stats) Dominion and Occulus now have cost stamps T3 mobile sonars are now available for all factions Retribution drones are no longer selectable Ported bombers (Ahwassa, Vesinnee, Notha) now accurate Land scouts now have less health and more speed Fixed some crashes with the catalyst UI (but not necessarily all of them, mind you) Hunter duplicate ability cost increased (a lot) Redid the restrictions so that they should be correct now Mass, Energy, and Research catalysts no longer read in their descriptions as having a negative effect The 4th Dimension team: For their models.īrandonPotter: For donating his models as well Ex-developerĪsdrubaelvect29: Lending his amazing models: Rtys8: Immense help with balance and help to get more mod models. Overrated: Answered my most redundant and stupid questions, and solved the crashes I couldn’t seem to eliminate myselfīurnie222: Allowed me to use his phenomenal models from his SC1 mod, Total Mayhem. Please keep in mind that this is a work in progress. Therefore, constructive criticism is encouraged, but insulting the piece of work that you just downloaded is not only rude but also somewhat redundant. I (ALBINOsnowball) know for a fact that my work, especially in the texturing department, is nowhere near what should be considered “complete”. That means that things are getting cleaned up, but there is still a lot of stuff that is cool, a lot of stuff that needs some work, a lot of stuff that’s pretty bad. REVAMP v1.1 AND THE REVAMP BALANCE MOD SHOULD BE INSTALLED SEPERATELY! This addon includes new units, new balance, various bug fixes for RVE, an overhauled research tree, and more.
#SUPREME COMMANDER 2 REVAMP MOD UNITS GENERATOR#
The Illuminate generator however has a defensive edge considering the electroshock ability.This mod is an expansion of the Revamp Expansion Mod by LiveorDie (aka Overrated), Avitus12, and Leosake. The UEF generator can also get the Engineering Tower upgrade, allowing it to repair nearby units/buildings and complete construction of a building that has been started by the ACU or an engineer. It is identical across the three factions except that the cybran can use power detonate and use mass conversion. The standard Energy Generator which generates power for your base.
